Dev Depot: Headtrackr Provides Unique Possibilities For Motion Control

Microsoft’s Xbox Kinect, Nintendo Wii and Sony’s PlayStation Move all use motion-sensing game controllers to provide an added dimension of user engagement and “fun” to the game play of formerly thumb-bound fans, forced to use a hand-held game controller. Apple’s iPhone ushered in the widespread use of gesture controls, such as swiping or pinching and pulling a screen, as well as shaking the device to initiate software behaviors.

Now, forward looking web developers are moving beyond the mouse and keyboard to embrace innovative, sometimes “hands free” methods, of providing full user control over the computing and display environments.

Now, forward looking web developers are moving beyond the mouse and keyboard to embrace innovative, sometimes “hands free” methods, of providing full user control over the computing and display environments.

If this seems like the kind of cutting edge component that you would like to add to your website, then headtrackr (www.github.com/auduno/headtrackr/), a JavaScript library for real-time face tracking and head tracking via webcam, provides unique possibilities worthy of exploration.

Links from the depository provide additional information on the algorithms and tools, as well as the science behind the technology, providing for interesting further reading, such as the guide at https://dev.opera.com/articles/view/head-tracking-with-webrtc/.

The headtrackr script uses the WebRTC/getUserMedia standard, supporting browsers able to stream video and audio content directly from native devices, such as a webcam.

According to developer Audun Mathias Øygard, one rather exciting use for WebRTC is head tracking — detecting the movement of the user’s head (or other appendages) in relation to a webcam — which in turn allows developers to create gesture-based controls.

Øygard cites FaceKat (www.shinydemos.com/facekat/), an Opera 12 release demo employing head tracking as an example of the technology, noting that Opera 12 was the first desktop browser to support camera access via the getUserMedia API. There is also a video showcasing the technology at https://player.vimeo.com/video/44049736 that might give you an idea of its potential.

The demo and actual production examples are best when used with a laptop that has a builtin camera and a browser that has camera webRTC/getUserMedia support (you can see the overview of browsers supporting getUserMedia at https://caniuse.com/stream).

Better results are obtained when the user’s face is evenly lighted and looking ahead.

Using this technology is as simple as downloading the minified headtrackr.js library and including it on a webpage, just as with any other JavaScript, i.e. using HTML 5:

<script src=?headtrackr.js?></script>

To implement the script, the following code initiates the headtrackr using a video element to contain the mediastream and a canvas element to copy the videoframes to:

<canvas id=?inputCanvas? width=?320? height=?240? style=?display:none?></canvas>
<video id=?inputVideo? autoplay loop></video>
<script>
var videoInput = document.getElementById(?inputVideo?);
var canvasInput = document.getElementById(?inputCanvas?);
var htracker = new headtrackr.Tracker();
htracker.init(videoInput, canvasInput);
htracker.start();
</script>

Once the headtracker script is initiated, it will regularly generate the JavaScript events headtrackingEvent and facetrackingEvent on the relevant document, allowing coders to program various interactions between the site and its visitors, based on where they look.

“The event headtrackingEvent has the attributes x, y, z, which tells us the estimated position of the users head in relation to the center of the screen, in centimeters,” Øygard explains. “The event facetrackingEvent has the attributes x, y, width, height and angle, which tell us the estimated position and size of the face on the video.”

This allows users to either create an eventlistener to handle these events, or if using the three.js script, one of the pre-packaged controllers from this library could be used to create pseudo-3D images, also known as “head-coupled perspective” effects.

Related:  

Copyright © 2025 Adnet Media. All Rights Reserved. XBIZ is a trademark of Adnet Media.
Reproduction in whole or in part in any form or medium without express written permission is prohibited.

More Articles

opinion

How to Secure High-Risk Transactions With Network Tokenization

Ensuring the security of data as it moves through digital channels is the foundation of safe transactions, and crucial for your success. If your business can’t secure transactions, you’re exposed to myriad processing traumas.

Jonathan Corona ·
profile

WIA Profile: Reba Rocket

As chief operating officer and chief marketing officer of Takedown Piracy, long at the forefront of intellectual property protection in adult entertainment, Rocket is dedicated to safeguarding the livelihoods of content creators and producers while fostering a more ethical and sustainable industry.

Women In Adult ·
opinion

Protecting Content Ownership Rights When Using AI

In today’s digital age, content producers have more tools at their disposal than ever before. Among these tools, artificial intelligence (AI) content generation has emerged as a game changer, enabling creators to produce high-quality content quickly and efficiently.

Corey D. Silverstein ·
opinion

How Payment Orchestration Can Help Your Business

An emerging payment solution is making waves in the merchant world: the payment orchestration platform (POP). It’s quickly gaining traction as a powerful tool for managing online payments — but questions abound.

Cathy Beardsley ·
opinion

Fine-Tuning Refund and Cancellation Policies

For adult websites, managing refunds and cancellations isn’t just about customer service. It’s a crucial factor in maintaining compliance with the regulations of payment processors and payment networks such as Visa and Mastercard.

Jonathan Corona ·
profile

WIA Profile: Laurel Bencomo

Born in Cambridge, England but raised in Spain, Laurel Bencomo initially chose to study business at the University of Barcelona simply because it felt familiar — both of her parents are entrepreneurs. She went on to earn a master’s degree in sales and marketing management at the EADA Business School, while working in events for a group of restaurants in Barcelona.

Women In Adult ·
profile

Gregory Dorcel on Building Upon His Brand's Signature Legacy

“Whether reflected in the storyline or the cast or even the locations, the entertainment we deliver is based on fantasy,” he elaborates. “Our business is not, and never has been, reality. People who are buying our content aren’t expecting reality, or direct contact with stars like you can have with OnlyFans,” he says.

Jeff Dana ·
opinion

How to Turn Card Brand Compliance Into Effective Marketing

In the adult sector, compliance is often treated as a gauntlet of mandatory checkboxes. While it’s true that those boxes need to be ticked and regulations must be followed, sites that view compliance strictly as a chore risk missing out on a bigger opportunity.

Jonathan Corona ·
opinion

A Look at the Latest AI Tools for Online Safety

One of the defining challenges for adult businesses is helping to combat the proliferation of illegal or nonconsensual content, as well as preventing minors from accessing inappropriate or harmful material — all the more so because companies or sites unable or unwilling to do so may expose themselves to significant penalties and put their users at risk.

Gavin Worrall ·
opinion

Know When to Drop Domains You Don't Need

Do you own too many domains? If so, you’re not alone. Like other things we accumulate, every registered domain means something to us. Sometimes a domain represents a dream project we have always wanted to do but have never quite gotten around to.

Juicy Jay ·
Show More